MEGAZEBRA
Narrative Designer
Worked with proprietary scripting tools and a wide variety of design principles
Narrative outlines, scripts, documentation, and new ways to tell stories using those tools
During my time contracting with MegaZebra, I created content for a cancelled mobile title. This included outlines, scripts, and worldbuilding content, and involved a variety of narrative design tools such as monetization and branching storytelling. I also contributed narrative content to work started by other writers on the project where needed. Additionally, I worked with in-house writers to experiment on creating a new narrative design element with no additional resources and implemented the content I wrote using proprietary tools.